中文名称:次世代游戏角色制作技法教程
英文名称: Detailing Next-Gen Characters in ZBrush
资源类型:ISO
发行时间:2008年
地区:美国
语言:英语
简介:
Detailing Next-Gen Characters in ZBrush网址:http://www.digitaltutors.com/store/product.php?productid=3461
(from:9iv.com)Digital Tutors - Detailing Next-Gen Characters in Zbruh 这是由Digital Tutors 公司3月最新释放的一张高质量游戏角色制作教程,为下一代游戏角色制作做准备。是游戏级别的高水准,助您向下一代顶级三维建模领域迈进!
本教程带领您使用Zbrush来设计一个高品质的游戏角色模型,制造高分辨率几何体用于游戏,雕刻方法,创造和运用地图,并加入角色以增强吸引力。学习关键技术和工作流程,以创造丰富的拓扑结构,建立艺术参考价值。超过5小时培训教学,为艺术家创作新一代游戏角色造型。

Learn a production workflow and time-saving techniques for creating high-resolution geometry for use in games, methods of sculpting, generating and applying maps, and adding character enhancements for appeal. Contains over 5 hours of project-based training for artists learning the creative processes of modeling and sculpting characters for next-generation games.
Popular highlights include:Character Refinement
Adding Appeal for Enhancement
Additive Sculpting Techniques
Subtractive Sculpting Techniques
UV Tools and Techniques
Creating Usable UV Layouts
Strategically Combining UV Shells
Preparing Geometry for Sculpting
Exporting Geometry from Maya
Importing Geometry to ZBrush
Appending Subtools
Morph Targets
Subdividing Geometry
Sculpting Organic Shapes
Masks and Deformation
for Detail
Adding Flexibility
with 3D layers
Creating Custom Alphas
Hard Surface Detailing
Integrating Geometry with Detail
Combining Brushes and Strokes
Adding Texture with Alphas
Exporting Normal Maps
Using ZMapper to Create Normal Maps
Applying Normal Maps in Maya
[通过安全测试]杀毒软件:瑞星杀毒软件
常驻服务器:Razorback 3.1(193.138.205.25:5000)
共享时间:9:00-24:00