中文名称:三维人物头像建模软件
英文名称:3DMeNow Professional 2
版本:Professional 2
发行时间:2005年
制作发行:biovirtual
地区:美国
语言:英语
简介:
共享服务器:随机
通过安全检测:是
测试系统:win xp sp2
检测软件:KIS 7.0
反病毒数据库:2008-07-06
系统需求:2000/xp
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开发网站 http://www.biovirtual.com/3DMeNow/
3DmeNow是一个功能强大的三维人物头像建模软件。只要给出人物的两张图片,并且在图片上选择一些关键点。就可以制作出一个人物的三维头像模型来。不仅如此,他还可以根据输入的语音文件就可以合成脸部表情和语音。而这个软件不需要你拥有任何的3D基础。同时他可以输出成为Cult3D网络三维格式在网络上进行发布。现在biovirtual发布了3DMeNow Pro版本。
3DMeNow Pro? 快速建立相片级真实度的人物模型,同时带有可以用于morph-targets的脸部表情和唇齿口形的特性。(注:Morph Target是可以让多个三维模型进行融合变形,最后合成动画的技术。)
3dMeNow的输出的模型可以直接被导入当今流行的3D模型软件例如3DStudio MAX?, 这样可以实现广播级质量的渲染和动画输出。
高级建模技术包括全面的实时融合,图像混合和图像处理。
输出非常高质量的几何形体和材质。
输出主流3D文件格式,包括VRML, Direct X, Stereolitho, Alias Wavefront.
3DMeNow Professional ver. 2 | 7,54 MB
Full Body Pack, providing a seamless pipeline from human head modeling and mapping in 3DMeNow Pro 2 to real-time whole figure modeling and animation in 3DSMaxtm. Head textures and geometries from 3DMeNow Professional 2 can be now be merged into a prerigged fullbody geometry, preset in whatever way you wish for modeling, animation or both.
Providing a rapid and effective method of making and animating recognizable 3D people for game and video professionals, the all-new Full Body Pack ships with:
Merging models for 3DMeNowPro 2 and 3DSMaxtm
Seamless fullbody character geometry: 2030 quad mesh, ideal for subdivision modeling and LODs, prerigged using standard bipedtm and physiquetm
Optimised 3DMeNowPro 2 compatible fullbody UV, with mapping guide and example textures
Over 100 procedural (generic) morphs for modeling and animation, including lipsynching (Ventriloquisttm compatible) and comprehensive facial expressions
'The Full Body Pack has been released to fulfil a known need when the first thing so many of our professional clients want to do is fit their 3DMeNow Pro geometries and textures to compatible bodies: here is an optimised full body system which you can use either 'out of the box' *- as it is - or modified (lower/ higher resolution) to populate real-time games and FMV sequences. It's an incredibly efficient approach...' said Mike Sherwood, Creative Director of bioVirtual - ' our fullbody basemesh approach means you are using the same generic dataset to build virtually anyone, male or female, of any race. In practise this means that particular textures and geometries/ morphs produced by this approach are interchangable and mixable - and instead of dealing with character setups which are unique to each character and hence time-consuming to both build and operate - the artist using the Full Body Pack is generating and driving every individual character using the same optimised technique. This system can give you repeatable, professional results in a fraction of the time taken using conventional character authoring procedures.


